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Old Mar 17, 2008, 02:50 AM // 02:50   #141
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My sin always packs Club of a thousand bears since Moebius recharges it often. With that and "SY", it's similar to a W/P Dslasher. Can't use "SY" as much as a war does, but sin dps is much higher and the aoe from Death blossom can be pretty damaging
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Old Mar 17, 2008, 03:31 PM // 15:31   #142
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Yes, SY! is basically is in my bar as a standard (thought u guys will guess -_-) and Assassin charges it in seconds especially while under effects Dark Fury, also I liek seing all of my enemyes defences go to hell while Shattersinning my way thru them.

I thought u guys have some Assa specific ideas for teh heroes, dats what I wuz asking.

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Old Mar 17, 2008, 09:59 PM // 21:59   #143
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It's a Physical support team, a Sin is a Physical, not too many changes needed.
Perhaps "They're on Fire!" because you're squishier than a Warrior or Paragon.
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Old Mar 18, 2008, 11:55 AM // 11:55   #144
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ok, well, I kno Assa is much squishier so what I am doing is Im letting my Paraheroes lure the mobs themselves also forming a "Paragon" wall, after they have the aggro I just rush into the mob lock the Paras n a target from which I strip all the defences and we pwn.

If something goes wrong I just Dash behind the wall, Dash ftw. <3

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Old Mar 22, 2008, 09:31 PM // 21:31   #145
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very nice para's builds, but i am wondering, what build shall i take with me as ele? i though about promise nuker. Correct me, if i am wrong
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Old Mar 22, 2008, 10:53 PM // 22:53   #146
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Quote:
Originally Posted by Racthoh
Off the top of my head (been tweaking them with the new changes):

Spiteful Spirit
Rip Enchantment
Reckless Haste
Weaken Armor
Well of Profane (Great for Raptors, keep it disabled though)
Glyph of Lesser Energy
Signet of Lost Souls
Ressurection Signet

14 Curses
12 Soul Reaping
6 Death Magic

Corrupt Enchantment
Rip Enchantment
Reckless Haste
Insidious Parasite
Enfeebling Blood
Glyph of Lesser Energy
Signet of Lost Souls
Ressurection Signet

14 Curses
13 Soul Reaping

Order of Pain
Dark Fury
Splinter Weapon
Masochism
Blood Renewal
Icy Veins
Signet of Lost Souls
Ressurection Signet

Blood Magic: 11
Channeling Magic: 10
Soul Reaping: 13

If I were to go back and clear the Asuran areas again I would be using that. There are an excessive number of physicals begging to be hexed. Mhenlo, Lina, Herta, Zho. Groups of 5 Angorodon's were a problem because of Twisting Jaws, and really there isn't anything you can do about that absurd skill. Hope they hit someone with high health so Mhenlo and Lina have time to react.
It may not be a good idea to make them N/E just for GOLE. Afterall with SOLS and Soul Reaping, energy shouldn't be such a big issue. I suggest looking into N/Rt or N/Mo for the extra hex or condition removal/blocking and healing. Also instead of taking 2 necros with Reckless Haste, I bring Barbs for one of them.

By the way, I tried replacing the D/N (yes I know it is sacrificing OOP and Dark Fury which are nice offensive by the way), with the MM from Sab's and it works alot better in those areas that this build had problems in. Maybe we can let 1 Paragon (General Morgahn?) go for a MM in these troublesome spots.

Last edited by DarkSpirit; Mar 22, 2008 at 10:55 PM // 22:55..
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Old Mar 23, 2008, 12:24 AM // 00:24   #147
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Quote:
Originally Posted by ele pl
very nice para's builds, but i am wondering, what build shall i take with me as ele? i though about promise nuker. Correct me, if i am wrong
A Promise Nuker is good fun for blowing stuff up (I use it too), the knockdowns from MS will be more useful than anything else. You might want to add Mark of Rodgort into your build and They're on Fire! onto a Hero to protect your squishy hide.

A Blindbot is very effective in HM if you're comfortable with a more defensive role.
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Old Mar 23, 2008, 07:51 PM // 19:51   #148
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well, i tryed this build (this one from first post) and its kinda way too weak for 6-man areas imo. I hope that in 4-man and 8-man areas this build will works at least good as sabs way ^^
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Old Mar 23, 2008, 07:56 PM // 19:56   #149
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Quote:
Originally Posted by ele pl
well, i tryed this build (this one from first post) and its kinda way too weak for 6-man areas imo. I hope that in 4-man and 8-man areas this build will works at least good as sabs way ^^
Weak in what way? I would guess that since you're running it on an ele you're getting pounded by the lack of SY..
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Old Mar 23, 2008, 11:54 PM // 23:54   #150
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Quote:
Originally Posted by - Tain -
Weak in what way? I would guess that since you're running it on an ele you're getting pounded by the lack of SY..
QFT. The build is more suited to a Physical-based team than squishies.

Unless you can run a Warrior secondary, you will come under heavier pressure without SY! The build can be modified to add in more defense and Motivation shouts if required.
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Old Mar 24, 2008, 11:34 AM // 11:34   #151
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Ok, but what does SY means? Synchro?
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Old Mar 24, 2008, 12:29 PM // 12:29   #152
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"Save Yourselves!"
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Old Mar 24, 2008, 01:01 PM // 13:01   #153
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Quote:
Originally Posted by ele pl
Ok, but what does SY means? Synchro?
It means god mode. (Skill named "save yourselves!")
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Old Mar 24, 2008, 07:52 PM // 19:52   #154
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Quote:
Originally Posted by DarkSpirit
It may not be a good idea to make them N/E just for GOLE. Afterall with SOLS and Soul Reaping, energy shouldn't be such a big issue. I suggest looking into N/Rt or N/Mo for the extra hex or condition removal/blocking and healing. Also instead of taking 2 necros with Reckless Haste, I bring Barbs for one of them.
It shouldn't but I know caster heroes will use a spell if they have one available meaning they will drain their energy very quickly. Either way for those areas there aren't any hexes that come to mind that I would need removal for. Barbs feels like a wasted slot with just myself as the only physical; I could see myself getting maybe 3-4 attacks off after Barbs lands before the thing dies.

Quote:
Originally Posted by DarkSpirit
By the way, I tried replacing the D/N (yes I know it is sacrificing OOP and Dark Fury which are nice offensive by the way), with the MM from Sab's and it works alot better in those areas that this build had problems in
Minions won't follow targets (at least the last time I used one), Order of Pain means every attack by a physical is +damage against a target that matters. I'm not a fan of random damage.

Quote:
Originally Posted by ele pl
well, i tryed this build (this one from first post) and its kinda way too weak for 6-man areas imo. I hope that in 4-man and 8-man areas this build will works at least good as sabs way
It's not going to work if you're not a physical that can pump out "Save Yourselves!". Heavy physical offense with all the defense coming from the player physical.
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Old Mar 25, 2008, 03:07 PM // 15:07   #155
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Quote:
Originally Posted by Racthoh
If I wanted a necromancer it would have to be human with a bar like this:

Barbs
Great Dwarf Weapon
Finish Him!
You Move Like A Dwarf!
Rend Enchantments/Rip Enchantment (depending on the area)
Signet of Lost Souls
Splinter Weapon
Offering of Spirit {E}

Just off the top of my head. Actually that's a pretty sexy bar. WT B necro friend.
I'm a necro with all that! WTB: Para friend ^^
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Old Mar 25, 2008, 06:39 PM // 18:39   #156
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Quote:
Originally Posted by Sethellington
I'm a necro with all that! WTB: Para friend ^^
Being a necro primary i have a similar problem when with paragons it owns most places i have visited and with pretty much minimal damage and zero problems it makes me WTB a Paragon Friend too, i cant really put together any builds i am happy playing or that works well...

I should have been a warrior
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Old Mar 26, 2008, 08:05 AM // 08:05   #157
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I find SoP is the only really decent skill at keeping multiple physicals clean of blind (big plus for the groups I use). It's also useful for those areas where the trivial conditions can become a problem as the henchmen lack party heals. Although with the two hits to Mending Refrain recently (I've dropped it entirely because it's annoying at 15 seconds) I'm debating dropping the motivation points entirely and thinking of something else to stick her with. Angelic Bond is good for sure but I have terrible memories of the hero double-bonding which has lead to disaster. Maybe I'll see how the AI uses "It's Just A Flesh Wound!" which would allow another 14/12/7 spec like the player.

Any new build roc?
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Old Mar 26, 2008, 11:25 AM // 11:25   #158
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Wow Thank you racthoh, this build is crazy
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Old Mar 26, 2008, 04:02 PM // 16:02   #159
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Tried this build in frostmaw without much success. I got to level 5 but I was dying a lot. I know I am prolly screwing it up. I brought both ranger hench, menhlo, and herta. Any modifications to this build that I am not considering? I wanna do it w/o too much DP and no cons. The dam frostmaw comes up and takes off too much damage with wurm bile and assorted necro skills. Heroes/hench always manage to get a nice sized dp cause they are stupid. Maybe I am not pulling/flagging properly. Keep this in mind that I tried this in nm.
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Old Mar 27, 2008, 02:32 PM // 14:32   #160
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ok i'd been running a variant on the player build while i went through the vanguard area to get battle standard.
well anyway you can only have 3 PvE skills, now of course you need SY.
EBSH is a real nice lil extra damage output
i'd been using spear of fury also and tntf before i had EBSH.
so do you think the best bet would be to have
SY, EBSH and SoF or
SY, EBSH and TNtF ?

just something i thought was worth bringing up, seeing as spear of fury has a real nice adrenaline gain.
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